Wardocle: Warden – Oracle – Sentinel:

  Warden 38  ◊ Oracle 38 ◊ Sentinel

“The Wardocle”

A v4.5 Level 70 Healing and Support Live Version soul build  capable of Raiding. 


Contents of this Guide

  1. Overview of the Build
  2. Build and Rotation
    1. The Build Points
    2. Legendary and Mastery Points
    3. Copy Macros and Karuul Alerts
    4. Buffs and Rotation for the build
    5. Notes to keep in mind
  3. Macros
  4. Karuul Alerts
  5. Deeper Understanding
  6. App A: Color Key
  7. App B: Additional Resources
  8. App C: Guide History
A Wardocle is a build made up of a some what even mixture of Warden and Oracle, typically neither having less than 30 points put into it with more common builds being around 38 or 40. This is an even mixture of the two, 38-38 with the 15% boost kicking in from zero point Sentinel.

This build is chosen typically when the raid wants additional heals but does not want to sacrifice a damage dealer to achieve this. Instead they will opt for a choice such as this one, and ask that player to do both healing and support. While this is a fun and busy job to play, do not that it may take some practice maintaining all the Heal over Time and  Buffs on the party.

If you are the only support in the raid you will lose some support buffs by not being specced into them. If you are not the only support either you are the other supports buffs may overwrite each other,so communicate before fights.


 Guide is Being Reviewed Before Being Considered a Publicized Guide


Warden – Oracle – Sentinel – Overview

38 Warden – 38 Oracle – 0 Sentinel Build at Magelo

 

Alternate Spec Builds at Magelo

37 Warden 37 Oracle 2 Purifier

Overview of the build

  • A good healing build that lacks the high end cooldowns of Warden but gains defensive support 
  • Increased Attack Power, Spell Power and Critical Hit Rate
  • Absorbs 85% of X Amount of damage for up to 20 seconds, cooldown of 10 seconds per character
  • Buffs if there is no other raid support
  • Reduces flat 5% damage on all members for up to 20 seconds, when an insignia is cast
  • As a support it is generally more defensive and used in fights when damage mitigation are hard on a tank
  • Increased Endurance, Strength, Dexterity, Wisdom and Intelligence
  • Adds 5% Physical Damage, 7% non-physical damage and X amount per hit per X seconds
  • Buffs provide +35% healing and damage
  • Does not have the stronger healing abilities a 61 Warden would have
  • Does not provide many of the aggressive buffs
  • Lacks the damage that 61 Oracle can output
  • Lacks the high end healing and support abilities Oracle offer

 

Build and Rotation

Soul »» Warden 38-  Points Oracle –  38 Points Sentinel – 0 Points
Legendary Selection Healing Flood ◊ Waterjet  Insignia of Blood ◊  Wasting Insignia Bolt of Light
Mastery Selection 61: Avenging Shield 62: Divine Inspiration 63: Meditation 64: Faith’s Reward 65: Soul Stream

Alternates 63: Swift Judgments if you need a speed boost( very rare) or Faith’s Freedom if you expect a death with lot of AoE.
65: Soul Stream can be replaced with Divine Favor if AoE heals are needed more than a single target

Macros 



Buffs to Use Boon of Resurgence Boon of Vitality Inspiration of the Keep ◊ Inspiration of Survival  ◊ Inspiration of Battle ◊  Shared Excess (Self)   Favor of the Current  
Simplified Rotation

Refer below for full macros, Karuul Alerts and more.

Prepull: Healing Flood x 3 and Soothing Spray x 5 on tank; Healing Flood x  3 on raid.

  1. Keep tank alive
    1.  Healing Flood, Healing Spray Soothing Stream  are Heal Over Time Spells that should be kept on tank.
    2. Healing with low level AoE Heals may be challenging, many times you will be paired with an
  2. Keep buffs on the party
    1. Bolt of Light  Corroded Defense Curse of Consumption Curse of Frailty    Insignia of Blood Wasting Insignia
  3. Damage the enemies to add to your raids overall damage

*While this is initially a 10 person HoT Alluvion at 25 points in Warden makes it a full raid HoT

Notes 
  • Cleansing Waters: Single Target Cleanse use in a macro, will remove another after three seconds if Meditation Mastery is selected
  • Curative Waters: Removes a debuff from up to 10 raid members every 3s for 3s
  • When you have no heals, buffs or anything else to do you should spam your damage macro as this will increase the time that your Heal over Time spells last by up to 4 seconds
  • Casting spells will reducing Healing Cataract cast times
Other Abilities None Added yet.     

 


Macros for The Build

Below are macros that can be used with this setup. As always these are merely a starting point and should be customized for your playing experience. A guide can be found on our website here.
Healing Spray @ Focus Soothing Stream @Focus
#show Soothing Stream
cast @focus Soothing Stream
cast @group01 Soothing STream
#show Soothing Stream
cast @focus Soothing Stream
cast @group01 Soothing Stream
Entire Macro usable to 20m
Entire Macro usable to 20m




Single Target Cleanse AoE Cleanse
suppressmacrofailures
cast @mouseoverui Cleansing Waters
cast @group01 Cleansing Waters
cast @group02 Cleansing Waters
cast @group03 Cleansing Waters
cast @group04 Cleansing Waters
cast @group05 Cleansing Waters
cast @group06 Cleansing Waters
cast @group07 Cleansing Waters
cast @group08 Cleansing Waters
cast @group09 Cleansing Waters
cast @group10 Cleansing Waters
cast @group11 Cleansing Waters
cast @group12 Cleansing Waters
cast @group13 Cleansing Waters
cast @group14 Cleansing Waters
cast @group15 Cleansing Waters
cast @group16 Cleansing Waters
cast @group17 Cleansing Waters
cast @group18 Cleansing Waters
cast @group19 Cleansing Waters
cast @group20 Cleansing Waters
cast break free
#show Curative Waters
cast Cleanseing Chant
cast Curative Waters




Entire Macro usable to 20m Entire Macro can be used at up to 20m

 

Karuul Alerts

About Karuul Alerts

Karuul Alerts are used for an addon specifically made for Rift with the name Karuul Alerts, also abbreviated as K-Alerts. We highly suggest that you utilize this or a similar addon  such as Gadgets. We use Karuul Alerts because of the ease with which the entire alert can be transferred between clients using import and or the export functions as well as sharing alerts directly within Rift itself. If you need assistance with obtaining this addon or how to import the following text you can see our guide on importing Karuul Alerts.

What is provided after this is an example used by a player  who has actually played this role and found it to be helpful to them. It works for them, but may not work for you because play styles can vary so widely. Please consider this a starting point for customizing your own preferred layout.

Karuul Alert (Import This)
KA::AQWWEeNqtlc2O0zAUhV+ly2HBYMexHcsrp43FCA2gmQCbSpHbOK3VklSOWzQC3h07/aEtBUI HOYvEvTk+X861e3P/YnBXtytjlTNNPWiqgZvrwRutVxzynK+W6klbfyu78btSAUEkkURApIginBI Odu8APx5M5fhIOfVq/OFurCZmadxTYaZN3Y43jSkXtZnNXWHVRtfNui1KXel6qgsAC3Vbli2HEDJ OKeBxEi7oxz0fZm/z7MHf+iusgoD3K/fT3RPpDMhvN54ybbaeH3S7trOgfwnwQpWgGaORiBhlMGY Eo95sEy9WNFVhD2LFpONhBD4H55NqnalnITgzq406Arl1yq/kupnw+i+lwiPQCAoGZYRjgEFvGqt 9PraYmLr0ioGr1JtmbcNDqeyi1m3b0RHEOKHwiO4ELowOJ/9rVh+NU8HBn5I61AicUgFQhlM4FKk g8T/ntNlJ7VKCAGJOSXJtTMO1bXWwKK0yyxOK85ge/SYKMe0rRQxTIDIKABglLJP9U5qGRQNMtZX qSBLfb0kUXZnIa+2/SjC3bJryNIrgPeenBQImgKT+RIhTzBAdjnp7/6JsqeuX861cUQW5rX9MOEX oyP/X1qnpov3O83fvL0aSH/3iJ+RJf50dY49ruzEbtexx4h1KBRlFFAuIJWUSYUR7UwY8Xe46jPy fDht64fXnVXDZo8uOq/2OiUdJFmPgQyMyvaLTpj/ltmkB5ruNPmP/n330VDm31D3S2RX6bCRJZYZ ZRKXEDPdm8oe0tmZa7GdBBHZ/QBT5ExtdGdQPIcJFUg


 

Deeper Understanding

 

Difference in play style

When you are in a damage role, you mostly will memorize the exact keystrokes that you will make and practice them until muscle memory kicks in. As a healer the way you approach your job is a little bit different. As a Wardocle there are certain spells that need to be cast but the order tends to vary with each different player. As long as all buffs are maintained it does not matter as much as a damage dealer.

Instead of coming in with a straight mapped out 60 seconds button press you should be working on a priority systems. Your main job if you are the only healer or designated tank healer is making sure all buffs are on the tank and not to let them die. Once the tank goes down people will drop in short order. If you are a Raid Healer (AoE Healer) then your job is to make sure that the raid has any preloaded spells, such as Healing Flood and  buffs first.

Every healer, in my experience, plays a little differently. To show you an example of how a rotation would work look to the following section and try to follow along. Note that it will take you 8 casts on the Prefight to put heals all up, after that its is only 3 casts during the rotation if you do not let them drop off. Karuul Alerts or Gadgets are a wonderful thing here!

Priority Guidelines

Maintain Debuffs/Buffs

Prefight: Prestack Healing Flood (3 Stacks), Healing Spray (3 Stacks) and Soothing Stream (4 Stacks) on your party and tank respectively before the pull.

Open with these while tank pulls:

Now into your priorities:

  1. Make sure tank is alive, or you to prevent wipes
    1. Overflowing Renewalwith 0 cast or if capable
    2. Healing Breath
    3.  Any AoE heal will do also
  2.  Make sure your party is not about to die, If so heal.  You cannot buff the dead.
    1. Healing Cataract if it has no cast time
    2. Healing Effusion if not.
  3.  Make sure Debuffs/Buffs are Maintained when not healing (See Right for information)
  4. If everyting else is good get in some work with your Damage Macro to increase HoT’s by 4 seconds and more powerful
  5. Insignia of Blood

Maintain Debuffs/Buffs

 

 

 

 

¹ While it does have a 30 second cooldown it also refreshes Inspirations which are expire after 20 second, it is therefore more economical to clip this than three other spells. This one spell will also give you an additional 20% healing.

As you can see in this section we prioritize abilities into general groups. Sure, each spell could have its own prioriity, and eventually it basically will, there are too many to start with to learn, so you can break them down into groups.

Healing Abilities Needed   >>   Buffs on Party/Debuffs on enemy   >> Damage Enemy

In this case the healing abilities needed would be Healing Effusion and Healing Cataract  (our two group AoE Heals.), On out buffs we would most likely want to make sure that our Healing over Time spells were on our tank, unless the tank was not taking much damage. However damage can get spikey, so I would keep them on. you are also maintaining stacks of these, which makes it important that if the time drops to zero, you lose all your stacks and are now several global cooldowns away from full healing power again.

Healing Abilities Breakdown

Heal/HoT Single or AoE Stacks Notes 
Healing Flood AoE 20 Man HoT 3 Stacks Centered in Raid
Healing Spray Single Target Hot Does Not Active Tank
Soothing Spray Single HoT 5 Stacks Active Tank
Ripple Spreads Sprays Per Sprays Adds up to 5 Players
Healing Effusion 10 Man AoE Instant N/A High Mana Use
Healing Cataract 2 Sec AoE Heal N/A Reduced to 0 with Buff

 

 


Appendixes: Reference and More

 

Appendix A: Color Key

Abilities are color keyed as follows:
Green or Dark Green A spell or ability that can be executed from action bar
Dark Red An ability in the tree that causes an executable spell to have additional abilities.
Pink  A Buff that should be applied at all times
Blue A macro (see our Macro Guide)
Purple A Mastery Ability
Dark Olive
Legendary Ability

 

Appendix B: Additional Resources

Official Forums: Ultimate Oracle Builds

Official Forums: 4.2 Wardocle 37/37/2


Appendix C: Guide History

  • 8 October, 2018: Work restarted on guide since a new format was adapted. Basics done only
  • 15 October 2018: Added in
  • 12-14 December 2018: Guide competed after hiatus, pushed for public draft

 

Appendix D: Soul Abilities

 

Warden 38/Oracle 38/Sentinel
Bolt of Light
Boon of Resurgence
Boon of Vitality
Call of the Depths
Cleansing Waters
Corroded Defense
Crushing WavesCurative Waters
Curse of Consumption

Curse of Frailty

Defensive Favor

Dehydrate

Discerning Wave
Emblem of Alacrity
Emblem of Ice

Favor of the Current

Geyser

Glacial Mark

Glassy Reflection
Healing Breath
Healing Cataract

Healing Effusion

Healing Flood

Healing Spray

Insignia of Blood

Inspiration of Battle

Inspiration of Survival

Inspiration of the Keep

Meditative Chant

Open Water

Overflowing Renewal
Ripple
River of Life
Shared Excess
Soothing Stream
Wasting Insignia
Waterjet

 

 

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