Tuath’De Coven was one of two new expert dungeons along with a reworked expert introduced in 4.0 for the Starfall Prophecy Expansion. The entrance to the dungeon is located in Xarth Mire at[ /setwaypoint 5520, 4885 ] and has a lobby area allowing time for your party to buff up. Once ready you can proceed
Inevitably there will most likely be some discussion on whether the group should run and have at least the tank die or if mobs should be pulled and killed. The argument for running is there are no drops from mobs and it is a waste of time. The other side would argue that it is against the spirit of the dungeon to just run and skip as well as taking time to die and recover adds additional time to the overall amount of time spent clearing the dungeon.
Whichever case is being argued this particular dungeon does have some issues with running for lower geared parties. If under geared they may not make it to the designated point forcing allies deaths and a total re spawn to the entrance. If there is a strong tank this should not be much of an issue as every single boss can be pulled with the adds picked up on the way. If the tank is too over geared or has a spec that has too much auto healing there is a good possibility it will take forever, or it is actually impossible to die. In this case if aggro cannot be dropped the tank has two options. The rest of the party can just kill what trash is on the tank, or alternatively can pull the boss with them and have the group ignore the adds and focus on killing the boss.
If you do decide to run here are some suggestions traveling to each boss:
To Mossclaw: Run to the boss then to the left and line of site the mobs. Once they come around have the group kill them since the chamber for the boss fight does not open right away.
To Hollowwood: Run to the boss then around to the right, Jump over the rock obstacle that appears to block the entire way then go straight and to the right to the far wall. You may drop them, but often there are still several bees. Have your party dps them down or pull the boss with these on you as they are relatively harmless. There is a time period before the group will have anything at all to do that they can be killed.
|Note about sections going north. There are sections with frogs. Frogs are bad. They do bad things.Don’t take these paths.|
To Lanaria: This one can be a pain. There are warlocks that will keep summoning mobs on you. I have see two different strategies the first of which may drop all aggro by running towards the exit t the next boss. Right at the barrier jump into the woods to the left and hope for the best. Otherwise you can run straight and to the right so that you line of sight these mobs and they run at you. Alternatively if you have a strong group go ahead and pull boss.
To Nathairacha. Unless you mess up this one is easy to lose aggro. Run straight to the boss then around to the left. In the very back is a small room that goes to the left. Go in to the far wall and you should drop hate. If you are dismounted do not use any abilities once entering the area where the boss is.