Primal Lord 21 – Vulcanist 18 – 0 Maelstrom – Old Version

A deep and profound connection to the spirit of the wilds gives the Primal lord the ability to commune with beasts, calling them to your aid and destoryeing foes while lunleashing a flurry of rock and lava on them. The combination of Primal Lord and Vulcanist fuels the fires that burn this Molten Wave and Fury Blast specialist.

 


Contents & Overview

Primal Lord 21 – Vulcanist 18 – Maelstrom 0

This build is a variation of the common Molten Wave/Fury Blast specs that have been so prevalent in Primalist builds since the Starfall Prophecy Expansion. This build uses a Requilary of Rage and the Martial Equipment Crystal as gear options for trinket and bonus.The major defining pros and cons of this role are:

  • Provide a high damage, controllable DPS Spec
  • Provide a consistent and known rotation to other specs
  • This build can be easy to play (using simplified rotation)
  • This is a very good party or raid damage member 
  • This spec does provide and interrupt
  • This is just another variation of the same basic play style
  • Since an update in 4.4 damage had dropped
  • There is very little healing or other group utility functions
  • This build can be very hard to master
  • This is not a solo player build 

 

Abilities are color keyed as follows:

Green A spell or ability that can be executed from action bar
Dark Red An ability in the tree that causes an executable spell to have additional abilities.
Pink  A Buff that should be applied at all times
Blue A macro (see our Macro guide)
Purple A Mastery Ability

 


The Build

See below for a more in depth explanation
21 Primal Lord – 18 Vulcanist – 0 Maelstrom at Magelo

Soul Bonus: Each point spent in the souls increases damage done by 2%.

 


Souls Used

Primal Lord +21 
Primal Lord Gives us Rage of the Beast (LRotB) and one of the all important damage boosting spells Scything Strike [L] Legendary Rage of the Beast Increases damage by 100% per use of a stack of Rage of the Beast. Allows use of certain abilities to reduce the cool down. Certain abilities also do not use stacks

[L] Legendary Scything Strike Next attack deals more damage. Non soul abilities more damage.

 

Vulcanist+18 
Vulcanist gives us molten wave and fury blast, our go to damage spells. [L] Legendary Molten Wave Relatively high damage but its real use comes from giving +% to fire damage for the other legendary

[L] Legendary Fury Blast High damage spell that applies a DoT and puts focus to perfect harmony

 

Maelstrom+0 
+30% Damage [L] Legendary Scald Does damage and adds a +15% damage increase per stack. Stacks Twice

 


Masteries

61: Exhileration 62: Steadfast Rejuvenation or Totemic Power 63: Vulpine Cunning
64: Ethereal Meditation
65: Ancestral Force

 


Macros

 

Spam Macro Fury Blast Macro Interrupt
#show Stroke of Brilliance suppressmacrofailures
cast Rage of the Beast
cast Stroke of Brilliance
cast Vorpal Salvo
cast Rage Spike
cast Scything Strike
#show Fury Blast
cast @self Spiritualism
use Reliquary of Rage
cast Rage of the Beast
cast Fury Blast
#show Spiritualism
suppressmacrofailures
cast @self Spiritualism
cast Primal Avatar: Drake
use Rage of Reliuary

 

Beacon Interrupt
#show Summon: Beacon of the Drake
suppressmacrofailures
cast @gtae Summon: Beacon of the Drake
#show Lava Lance
cast @focus Lava Lance
cast Lava Lance
cast @targettarget

Karuul Alerts

How to Import

Above there is a screenshot f the most relevant Karuul Alerts we use. Below is a set of Alerts that can be used or modified as you wish.

 

KA::AZcVJeNrFlNFumzAUhl+Fu951xjZ2Il8BgbVSuk4lU28iIRec1CrYlXG30W3vPuNkE4tIFlW TpgOSsY+O/88+P0XV20eptkFhjXwSLGQr9tzwXhg/HKI4SIkRpiCkgEKcpCGIAAMuN3cxjO7kxrI Ft/zd+tP1mj/IRtq+lJVW3XorlDCyKn/NgjAqXy/rumMEEUbgjGH/hC5Ymn1YZXfDKPSBgFezn/Z fxO+Zf7/iptWqD/QmWMrNBETODlNiMAcAUEoJzlFCCDkbotaVOwclSr0p+Yt91GaHUj54kghGjIB oRLLfmq1uP04w5UeYbnRjhQru+ecxz6XlZivsb6xxVgxTkmIKQwAXKMoSdAJJWtHueZ6NbHkjO1u 2vlj5xRXbXcps5l74xku5uS8sr566/6We4vBA/bfOC/oxTZFPUiyFa9qamz4o/uaUnB1PjnGeAbB IMoRn6Rwtkn/iGeQA6Qhw+QfZUPnE/dy2Sn+dovALF13wnr8KprQS51tDGts7YHfIcOcGMncaYfT GFioq3tRH+2f4Mw3rMYaUApACHOEEZiQ6W2/LRdNZo9uyGyrt/EvhwamebpvVyNfeznvxPwEcdqM G



 


How to Play

Buffs That Should Always Be On
Font of Wit Rage of the Beast Spiritualism

 

There are two versions of play style listed below. The first is an easy to use one that is very similar to other similar Molten Wave/Fury Blast Specs. The other uses a bit more determination on when to cast certain spells, primarily saving global coold owns to maximize damage.

Basic Simple Rotation 

The Rotation consists of two main parts:

Opener: Apply initial debuffs and damage over time (DoT) spells as well as utilizing various cool downs optimally. This will primarily be Scald

Rotation: Spam until you have 80 Fury, then use Scything Strike as a boss for either Molten Wave and its DoT or if this is up Fury Blast.

Pre-Pull (Optional): 

Spritualism

Opener:

 

Ability Effect of the Ability
Scald Does damage, adds a stack granting 15% damage
Scald Does damage, adds a stack granting 15% damage

Refreshed Abilities

  • Scald: Maintain two stacks for the bonus  damage. Try to cast by 4 seconds because once it has been lost it must be cast twice instead of once

Spam Macro until 80 Fury
Scything Strike
Molten Wave Macro
Spam Macro until 80 Fury
Scything Strike
Fury Blast Macro 


Advanced Rotation

This rotations focuses more heavily on which version of Scything Strike is up when you are using your two biggest damage dealers, Molten Wave and Fury Blast. Depending on which version is up there is a different damage multiplier and it adds together the bonuses differently.

Pre-Pull (Optional): 

Spritualism Used (30 second cooldown)

There are two different versions of Scything Strike buff that you can obtain (Note: Following up on another reference I reviewed which showed three different versions, will update soon).

  • Scything Strike (SS) This is gained from actually pressing and using the ability. Gives a 85% damage increase on next ability used within the next 3 seconds.
  • Legendary Scything Strike (LSS)   This is a version that can be automatically gained as a chance from using other abilities. Gives 120% damage increase on next ability used within 3 seconds. If using Karuul Alerts provided above this one will be noted by a red L in it.

Opener:

Scald 15% Damage Buff
Scald 15% Damage Buff
Molten Wave Adds 3 Stacks of +10% Fire and Earth Damage

 

Rotation

  1. Maintain Scald
  2. Maintain Beacon when you can
    • Do Not use instead of Fury Blast, that always takes priority
    • Use only with Scything Strike damage buff
  3. Spam to 40 or 60 Fury or until there is a scything strike buff
  4. Molten Wave
  5. At this point we have Scald and our Molten Wave DoT Up on the target. We need to consider now when to use Fury Blast depending on which type of Scything Strike Buff we get. Consult table below
Fury Scything Use
0 Any Spam Macro
40 Any Spam Macro
60 Any Spam
80 Procced Fury Blast
80 None Since 0 Spam*
100 None Since 0 Spam
100 Legendary Fury Blast
100 Procced Fury Blast

Notes on this:

  • Above we show to use a Spam Macro  if there has not been a Procced Scything Strike Since 0 Fury. The reason we do this is it most likely will come up given statistics (Though probability says its the same chance).
  • Molten Wave gives a debuff which gives +30% damage bonus. This is a short time debuff but you want to make sure it stays up
  • Watch True Harmony buff  20% increased damage for 6 seconds
  • Scything Strike and its Legendary version are consumed by Spritualism and Rage of the Beast.

For Further Reading See

Google Doc on the Spec

Rift Forum Post #1

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.