|Contents of This Guide|
Most Wanted Monsters are monsters that spawn throughout Telara in a system that is much like rare monsters. They have escaped from the Flat Yard, a prison for vile monsters who have been captured. When you slay one of these enemies they drop an artifact you can collect, known as a Bounty Artifact. Once you have collected three epic and two relic artifacts per Most Wanted Monster, the set may be turned in for rewards in Tempest Bay. Artifact sets may also be collected from defeating enemies in PvP and collecting a drop from the player for each calling. Do not that the drop from an enemy in PvP is dependent upon the role they are playing. There are 153 total bounty sets to collect.
Appendixes: More Information
Other Parts and Postings
Trion added a new set of artifact collections to Rift during its Version 2.7 Hotfix 4, entitled “Bounty Artifacts” that are collected from Most Wanted NPC’s in the world. These are monsters scattered throughout Telara that when killed and give experience will drop a bounty artifact. Take up the job of a bounty hunter and collect the bounties from slaying escaped mobs! Every one of these monsters has a total of five artifacts for you to collect; three epic and two relic.
In addition to monster bounties Trion had also added in content for the Player Versus Player audience in the form of bounties also. Each soul for every class has its own collection of five also to be collected as well. These are dropped from matching classes during player versus player battles.For example if you kill a player who is playing Marksmen as there primary soul, they have a chance to drop a Marksmen bounty. If you do not like player versus player content but would like to collect these they can be traded, as all bounty artifacts may, on the auction house.
For Most Wanted bounties the requirement that they be able to give experience is an important one to adhere to. For a enemy to give experience the nameplate of the mob must not be gray. It must be: Green, Yellow or Red and everyone in your group must also gain experience for this to drop. The Most Wanted Mob must grant experience to whoever initially claims the mob. It does not have to give experience to everyone who hits it. Therefore, if you claim a mob as a level 19, someone who not in your party who is level 70 may kill it and you still get the drop.
|The Most Wanted Mob must grant experience to whoever initially claims the mob. It does not have to give experience to everyone who hits it. Therefore, if you claim a mob as a level 19, someone who not in your party who is level 70 may kill it after you have claimed it and you still get the drop.|
Once all parts to a full artifact bounty set are collected, you may turn them in for rewards. These rewards include a whole variety of animal sounds, calls, other fluff or fun items as well as heads of these captured monsters that you may display proudly in your dimension. In addition turning in these sets will net you achievements points as there are 600 achievement points to obtain. These vary in collecting 20, 40, 60, 80 or even 100 to collecting all of the player versus player bounties
The Most Wanted Mobs are located throughout the original Telara and Storm Legion Zones. According to the lore these monsters were locked up and escaped prison, spreading throughout the world. They appear to have returned to a certain area, namely by level or associated zones. For example both, Stonefield and Gloamwood are the same level range as each other but are controlled by opposite factions. Both of these zones contain the same most wanted mobs. The original zones have spawn points that a variety of different mobs may spawn in. Storm Legion has specific spawns points that spawn specific mobs but are far harder to find due to different spawn requirements. This guide only covers the original 11 zones in Rift.
|2. How they Spawn|
Before we get into the locations where these monsters spawn, I want to go over how they spawn, or rather what we know or more precisely guess about how they spawn. When they first released and even up until a recent contest on the Prime shards, these have been known as some of the hardest artifacts to collect in the game. I personally think that unstable artifacts or Planetouched Wilds were harder to collect, but this is subjective.
The problem with Bounty artifacts was that most people had no idea where the monsters that dropped them spawned. Indeed, up until this guide, I had serious trouble finding resources on the internet that showed or even hinted at where most of these were located. In fact, I could not even find one list that had Scarlet Gorge and Scarwood Reach monsters separated. This guide is going to solve most of these problems for you (not all, we are sorry)
In the first 12 zones, that is the ones up to Ember Isle, spawns and points are actually quite straight forward. There are six groups of Most Wanted Mobs. Each group is assigned to a specific zone or zones (1-3 total). At any one time on a shard, only one of the most wanted from each group may be up on a shard. Once killed there is a short window when none will be up. This is know as the respawn time. Around 30 minutes after the killing another one will spawn, randomly out of the group at a random location this group is assigned to.
Each of the groups we just mention have a total of 8 spawn locations that they can spawn in. This can be in just one zone, such as Scarlet Gorge or across multiple zones. Just because it is a different zone does not mean it is part of a different group. One other things that many other guides and references have got wrong concerns the level 35 group of most wanted. There are two different groups of these. The first is Scarwood Reach only and the second consists of Iron Pine Peak, Moonshade and Droughtlands. These are two entirely separate groups. They should not be combined for tracking purposes. Below we show the groups.
|From personal, observed experience the respawn timer on these is as low as 30 minutes. It is believed that this is the respawn time for all Most Wanted in the original zones.|
|Zones That Share Spawn Points|
|Level 19||Freemarch, Silverwood|
|Level 27||Stonefield, Gloamwood|
|Level 30||Scarlet Gorge|
|Level 35||Scarwood Reach|
|Level 35||Iron Pine Peak, Moonshade, Droughtlands|
|Level 50||Shimmersand, Stilmoor, Ember Isle|
The Storm legion zones were organized differently than the initial zones. Here there are 15 total most wanted and they may spawn at any of the points in any of the zones. We believe that only one of each may be up at a time and that once one is killed it pops a short time later at any of the spawn points spread throughout all of the zones. This makes them far harder to find, because on average there will only be one in each zone.
If you read the mega thread on these you will see a lot of talk about most wanted popping in only the heaviest populated zones. This we also believe to no longer be part of the requirements for these monsters to pop as many of these zones are almost essentially empty since the Storm Legion zones were two expansions ago. In short, prepare for a long and brutal grind if you do not wish to use the auction house at all.
|3. Saving Time and Tracking|
In the original zones there are 8 spawns per group. Checking 8 shards for 8 spots means that there are 64 total locations to check for one group that a possible 8 would be in. As you find one on a shard, unless you are going very slow, you can skip going back to that shard later on. This is because there can be only one up in a zone at any given time and there is a set period of time that must pass before that shard will have one again. An excel file or Google Sheet is handy to keep track of what shards you have already checked or found Wanted Monsters on.
This is what a sample version would look like. Notice there is a check box and next to it a blank space, as seen in the picture to the right. This shows a portion of it, the zones through Scarlet Gorge. As you can see we have already checked off Stonefield and Gloamwood because they have all been killed and we saved the time so we would know when the Time of Death (ToD) was. This is not as important with less people camping now but it is a good practice when camping highly competitive monsters. With a ToD and a respawn timer you know exactly when or at what time it is eligible to pop.
|4. Manual Macros|
|To facilitate locating a Most Wanted enemy it is helpful to have a macro that will automatically target any close to you. Here we have two sets of macros: one for Storm Legion to the Right and below this the ones for the original 12 zones.
The Storm Legion, unlike the ones for the original zones, have all been combined into one macro because all of these mobs can spawn in any of the Storm Legion zones. All mobs on a group list can be put into one macro so that you do not have to use multiple ones. Remember to check around the area where the locations for these are listed below as some of these do path around.
GuidesForRift [GFR] also has been implanting an addon that has been built from the rare tracker addon We have put all the locations that we know of in this so you can just run around and spam a button.
|Storm Legion Most Wanted Targeting Macro
targetexact Isyer the Thuderer
targetexact Kitty the Souldrinker
targetexact Rak’say the Demolisher
targetexact Shyuang the Icestorm
targetexact Uskghao the Fleshmelder
targetexact Ydogo The Outcast
|Level 19 Spawns:
| Level 27 Spawns:
| Level 30 Spawns:
targetexact Bloody Fang
targetexact The Claw
targetexact The Ravenous Desolator
targetexact The Seductress
targetexact Eye Gouger
targetexact Gore Ripper
targetexact Harbinger of Regulos
targetexact Packmaster Vrexis
targetexact Queen Ia
targetexact Fluffy, Destroyer of Worlds
targetexact Baroness Maelifica
targetexact Drone 576
targetexact King Ruioa
targetexact Rot Claw
targetexact Sand Stalker
targetexact Serial Number 532
targetexact The Soul of Darkness
|Level 35 Spawns One –
|Level 35 Spawns – The Rest
Iron Pine Peak, MoonshadeDroughtlands
| Level 50 Spawns:
Shimmersand Stillmoor Ember Isle
targetexact Belrat the Bloodcloud
targetexact Inatai the Unliving
targetexact Model 35L
targetexact Rhuardar, Scourge of Scarwood
targetexact Ril’ash the Chained
targetexact The Walker
targetexact Umcha the Claw
targetexact Mk VIIX A v2.0
targetexact Render, Hound of Death
targetexact The Executioner
targetexact Mos’osy the All-Seeing
targetexact Isyer the Burning
targetexact Urntny the Soul Cleaver
|Part 2: Most Wanted Locations
A ♦ next to a location indicates that I have personally verified this is a good location. All others have been verified by other hunters.
|Cape Jule (5 Locations)|
1. Cliffside Vale ♦
2. Cliffside Vale ♦
3. Scoria Pit
5. Edgestone Ridge
|City Core (5 Locations)|
2. Citizens Library
3 Kings Corridor
4 Expedition Camp♦
5 Citizens Library ♦
|The Dendrome (5 Locations)|
|1. Hive Az’Gzez
/setwaypoint 2422, 41222. Dazeez Wastes
/setwaypoint 3994, 42353. Greenscales Crater (One)
/setwaypoint 4425 41384. Greenscales Crater (Two)
/setwaypoint 4450, 45605. Shok Forest
/setwaypoint 4490, 5110
|Ember Isle (4 Locations)|
#1. Dormant Core
#2. Fractured Plain
#3. Gilded Strand
#4. Temple of Marakris
|Moonshade (2 Locations)|
#2. Stonekey Court
|Seratos (4 Locations)|
1. Behemoth Graveyard
2. The Eternal Assault ♦
3. Fetid Plains ♦
4. The Pus Swamp ♦
|Shimmersand (2 Locations)|
#1. Flamespawn Crater
#2. Stone Nexus
|Silverwood (4 Locations)|
#1. Mirror of Ages
#3. Hedgerow Court
#4. Overwatch Keep
|Steppes of Infinity (4 Locations)|
|1 Camp Skyburst ♦
/setwaypoint 14775, 8810
2 Fort Antapo ♦
/setwaypoint 15340, 7900
3. Vengeful Sky (#1) ♦
/setwaypoint 16300, 6050
4. Vengeful Sky (#2) ♦
/setwaypoint 16430, 5440
|Stillmoor (2 Locations)|
#1. The Endless Citadel
#2. Eye of Regulos
|Appendixes: More Information and Resources
|Appendix B: Achievements|
|Appendix C: Additional Resources|
Notes and Alternate Resources
|Appendix D: Guide History|