|Justicar’s are defensive clerics who excel at fighting shoulder to shoulder with their allies in close combat. There conviction builds with each swing of their weapon, allowing them to unleash potent healing and damage around them.|
About This Guide
If you have tanked before and just want up to date specs, specific macros or kalerts (eg. a standard guide) jump to section 11. I do encourage you to read over or peruse the rest of this guide as you may learn something you never knew!
If you are new to tanking, welcome! The hope is this guide can get you easily into tanking. If one thing has remained consistent about Rift over the years it has been the steady lack of tanks. This is noticeable while leveling and reaching level cap through SPE’s through older raids. While tanks are normally rare the community should show support and with this guide we hope to assist them.
One of the things I have learned is people do not want the headache that comes with learning to tank. Once you know the basics of it, you can pick up almost any role, just a build and some macros and off you go. This guide attempts to address those headaches without having to learn them the hard way. Over the first three-quarters of this guide we will go into the basics and some more advanced topics.
Planar Fragments Detailed information about planar fragments, which to choose, and why we choose them. There are so many incorrect cheat sheets and 4 sentence guides I attempt to explain why we choose the fragments we do.
Rift Macro Guide( v2) It’s easy to copy and paste a macro. But if you had to create one, could you? An in depth guide to Rift Macros. #tanking_tips Some general tips for tanks of all classes. General Etiquette and some do’s and don’t every tank should know and follow
Justicar Tank & Healer Got tanking experts down and not looking forward to the next 80? Why not tank and heal? Just get four pew pew friends? A how-to guide on how to tank and heal, a build, macros, Karuul Alerts and gear discussion.
- Allows tanking of all content in Rift with 61 point Legendary
- Good AoE Healing, better with Mien of Honor
- Low single target damage, great AoE damage
- Lots of self damage mitigation and healing cooldowns
- Small variations in off souls allow total changing of play styles
- Allows for the use of a Battle Rez which Raid leaders love.
- Finding parties for content is never a challenge
- Tanks tend to be remembered above all others, act accordingly
- Only one ranged ability to pull enemies to you
- Messing up as a tank can be unforgiving; people will notice and comment
- Expect others to constantly critique your abilities even if they are wrong
|Level Increase||Total Increase||Type of Increase|
When choosing the Justicar as a main soul the majority of the time you will be in a tanking role. There are many builds available that have just a few points in Justicar or may go deep in the tree yet are not built for tanking. If your primary focus is not tanking but rather solo play and survivability most builds and information in this guide may not help. The focus of this guide is on the former as well as being in a group.
Role as a Tank
When in a group you will have several responsibilities. The primary role of any tank is to mitigate damage. This is done by taking, absorbing and healing the damage that enemies are doing in place of the rest of the group. This means that you need to be the one holding threat.
The amount of enmity that a particular enemy has on each player. Under normal circumstances the enemy will attack the person with the highest threat.
Threat is gained by doing almost anything on an enemy. Your Mien of Leadership ability buff increases this by 300% which makes holding threat particularly easy on clerics. Taunts will force them to attack you for X number of seconds but should not be relied upon for the establishing of threat. Note that threat decays over time so you must keep using these abilities.
You will also ultimately be responsible for making pulls of enemies whether bringing them to you or charging to them. This is often a source of new players or new tankers frustrations. There are times when you have no ranged pull (in other words an ability that will pull the mob to you) and the ranged mob of a pack is 20m away. Normally, not always, this can be avoided by a little forethought or otherwise improvised to prevent. You want all these mobs close together to make it easier to hold threat and so your group can kill quickly. There is an entire section dedicated in this guide titled Pulling.
Stats for a Tank
Like all callings in Rift you have a bunch of stats on your character page that affect your abilities. Tanking itself is one of the only souls that actually use additional stats. Dodge, block and especially guard become part of your repertoire. With Starfall Prophecy (version 4.0) itemization on gear was changed so that 5 stats are now gained from planar fragments.
Your stats are broken down by Trion into four different categories: Main, Offense, Defense and Resistances. Your main stats affect many of your offensive and defensive stats. The primary stat you will focus on is endurance (and by association Maximum HP on fragments). It takes more Hit Points to take big hits and survive. The other two stats we suggest focusing on are Wisdom (for maximizing damage and heals) and Guard (as a damage resistance). Intelligence is of minor importance, block is acquired from wisdom primarily and dodge is almost useless as a cleric.
|Primary Stat: Endurance|
|Endurance Commonly Affects Tank Healing|
|1 Point = 10 Hit Points or 100 Points = 1000 Hit Points|
|Secondary Stat: Wisdom|
|1 Point = .75 Spell Power (3/4 of a Point)|
|1 Point = .50 Critical Hit (1/2 of a Point)|
|1 Point = 1.0 Block ( 1 Point Per Point)|
|Tertiary Stat: Intelligence|
|1 Point = .25 Spell Power (1/4 of a Point)|
|1 Point = .50 Critical Hit (1/2 of a Point)|
Some of our stats have what is called a soft cap. This means that when a stat hits a certain number its effect diminishes. For example, it takes roughly 227 crit power to get 1%. After 40% it takes about 5 times as much, or around 1100 for one percent. After reaching the soft cap if you keep going eventually you will hit a hard cap. The hard cap is the point at which you cannot go any higher. Below are caps for us.
|Stat Name||Soft Cap Percentage||Hard Cap Percentage|
|Spell Critical Hit||45.00||60.00|
So we have our stats that we know we want and we know what our soft caps are. But what if you have two pieces of gear for the same slot with different stats on them? Do you randomly choose whichever is higher? Welcome to what is called stat weights.
|The relative importance expressed as a number that compares stats. The higher the stat weight is for a given attribute the more important it is.|
- Do we have enough Guard for content ( 10.00% for Tier 1+ ) Do we have enough HP for content? (400 SPE 425 TD EZ 475 Tier 1)
- If yes take crit power until we reach cap of 37.5 (Get 40% with raid buffs and food)
- If CP capped choose wisdom
- If no wisdom available choose Spell Power
- If no spell power available choose Spell Crit
- Choose anything
Now that we have covered stats there is one other area that you need to to make sure you have correct. On the character screen you have two options to modify and review Planar Fragments, a new addition to Rift as of 4.0. One is called Planar Fragments. This is the one where you actually slot our fragments. The other is called Fragment Inventory and allows you to see all fragments up to your cap at 200.
If you have a fragment slotted and leveled up but you want to see if you can get better stats on another, you do not have to replace it. Instead go into your planar inventory and click on the fragment you wish to level. The same window you use to level up in planar fragments window will come up, and you can level it without having to replace it. Eventually the right hand side will be opened up and the choices will probably change for best in slot, so now might be a good time to start leveling up for the future.
Generally speaking choosing stats you will want to choose Endurance or Max HP, with secondary stats consisting of the one you did not choose as primary, Guard, block and dodge, although there are exceptions. Note the more of these you have at the start, in a higher rarity fragment, the more chance you have that one of these stats will be upgraded.
If you can’t handle this many abilities on your bar I highly recommend playing a DPS or Healing Build. It would be better for you quit now than force so many people in a game to have to deal with the consequences that will arise. I am not trying to be mean and apologize if you are offended but tanking is not a spec where 2 or 3 button macro specs will work. While possible you may get away with this in some dungeons, when you actually have to show competency it will show.
Runes and Dream Orbs
Prophetic Starfall Weapon-Runeshard
Buffs or Item Enchantments
|Prophetic Brightsurge Vial||Intelligence & Wisdom +1400||Apothecary||Fortification & Assault Serum|
|Visionary Enduring Vial||Endurance +1200||Apothecary||Fortification & Assault Serum|
|Faetouched Powerstone||Spellpower +2000||Artificer||One and Two Handed Weapon|
|Tuath’De Insoles||Runespeed +10%||Outfitter||Feet|
|Gedlo Riding Chaps||Mounted Speed +10%||Outfitter||Legs|
|Celestial Padding||Time to Mount -30%||Armorsmith||Shoulders|
|Impact Padding||Guard +400||Armorsmith||Shoulders|
|Weapon Aegis||Debilitate effects =1s||Planar||Gloves|
|Atramentium Armor Plating||Armor +2000||Armorsmith||Chest|
|Archaic Tablet||Restores 25 Mana per 5 seconds||Planar||Buff|
Kalerts for the Missing
KA::A/uGweNqdlE1v4yAQhv+Kb3tr8QfEFqds6rS5VFHk7V4iIdZMHVY2IIO1Wml//OI4aZrGSa0 OFrLEywyP58VG/4HWOq2AhrSgpuZ/ofWvy2FwcLordyCC9Umo+gkdRMiPjXx19IE7fr/9sdpKBw2 TpVZ2aw3U9X4TQwn7dSeEpUmY0VlEaJT0D7rDPlFwjHdVNqvHp2KRPxf5xiu8MMV+CiM/RTENyb7 6YT1G/uxkf5rlv5/AjVZzqKQdYxqWg2F9TlD6PZ89JMksDVO8yKZxVa00lqGQ8TckQq4gneKs8g2 8+CbeSlldwyha0XG3+yYgOGqmd0oOOxiKDkQpJRn+jMjHsdQtlOIKygtvjGxlGeTWgipHLXihmYc hQQmJ42w2JyleLqYB/uZVBYJZ3bUlDJYsB9QI0xRFE1Df4uJMnzbz2hd4BFHrYCOFVFWw2HEz2tc R1fTOlr2eofh0+XB2DfYZ/E0/q/N1mzaGly5Yc9FnG6P6oJhOZIYd/pcyMMWE4iw5Y/qQ+5IinUa RK9G1/dd4kbweg1i32uzA9V44k06naUDIrmFGO6kVsz6bdxavGT64M6Ykym6680l6Ui2VG0p/FfY /DMfAmA
Provoke Single target ranged taunt.
Righteous Imperative AoE ranged taunt for 10 enemies
Rebuke Ranged pull up to 5 enemies.
|Damage dealers, even when you are one, are not the brightest people in the world. In fact they are quite simple minded as they just care about their numbers being the highest and don’t have a 30+ page guide dedicated to them. So when one of them tab targets and pulls 3 more packs,or runs to the end of the dungeon and runs back shouting Leeeeeeroy towing 30 packs, or flags for pvp in the middle of boss fight, or goes to the liquor store immediately following a boss pull to get a six pack of beer, even if someone is late for work tomorrow because they were smoking crack for 96 hours straight remember this is not there fault. It is yours.It is always the tanks fault, no matter what goes wrong. Accept the fact that you will get yelled, screamed and bitched at. Once your used to and get over your wah-wah feelings you’ll be fine.|
A JUSTICAR ROLE
These macros are for the Justicar soul only. There are no abilities used in any of these macros that are from inquisitor, shaman, defiler ect. The only one of these that may change is the soul stream macro, as there is preferences on this mastery per tank.
Damage and Utility
|Single Target Spam|
|#show Strike of Judgment
cast Strike of Retribution
cast Doctrine of Authority
cast Hammer of Faith
cast Even Justice
Where the Points Go
(L) Legendary Ability (LA) An alternate choice for your legendary (+#) denotes how many points to put in that ability in the soul tree. Justicar
(L) Total Assurance Aside from the bonus in damage and dealing as discussed earlier, this ability allows you to survive through legendary hits. These are new abilities bosses can use in raids as of 4.0. They do massive to one hit damage if you do not have this. (L) Even Justice This ability allows you to pick up tons of convictions with one swing and reduces damage taken (L) Hammer of Faith This one allows you to do some huge numbers damage wise as a tank. It also extends the range beyond melee, so it is great for hitting mobs from a distance.
+1 Courage of the Bear Increases your Hit Points by 5% of your base pool +5 Thick Skinned Reduces incoming damage. An ability tanks dream of +1 Crushing Blow The only choice when only doing 7 points in but also reduces healing on the mob. (L) Vicious Streak Not much else of use so crit chance it is
+5 Planar Study: Increases Spell Power which is always a great thing +2 Pursuit of Truth Reduces pushack, not overly useful but we need to choose something +1 Armor of Treachery +3% amor increase, one of the main reasons we choose inquisitor (L) Bolt of Judgement There is not a huge choice here. I choose Bolt of Judgment because of its auto proc, and not having to worry about maintaining another DoT on our mob.
*[Level] [Optional Alternative] [ Brief Description]*
61 Righteous Protection Increases block and guard
61A Avenging Shield You could choose this as an alternative
62 Divine Inspiration Increases healing/absorption b 5%, Buffs Doctrine of Authority
63 Swift Judgment Increases run speed, guard radius,
63A Faith’s Freedom Gives players more health and a damage debuff when rezzing
64 Faith’s Reward Increases healing effectiveness
65 Soul Stream Used as a huge heal. Macro this so as not to use it on an enemy
65A Divine Favor Adds 6 stacks that get one removed each time you heal at 5% per
65A Vicars Bulwark A somewhat viable choice that heals target for percentage of damage
PLAYING AS A TANK If you have kept up with this guide so far, you should by now be realizing why so few people tank. You have to know basically mus know every role in your groups job in order to be able to tank effectively. There are people who get away with not knowing much about the fights, but this only lasts for so long. So now that you know all this, or at least have an idea, how do you play as a tank? It’s actually quite simple. Pull Own Threat on Mobs? No: Establish Threat by tuants or any damage, heals Have Low Hit Points or Taking a lot of damage? Yes: Heal or Use cooldowns to prevent more damage Need any combat buffs up? Cast any buffs you may need DPS Boss Each of these sections has been covered in a previous section of this guide already, so if you have been absorbing this information you should be fine! If you need practice there are ways go get it without having to start of in a dungeon group or raid. Zone events and the bosses in those are a good way to practice without any fears at all. They are mostly public groups and many of the people tanking barely have gear or are in dps specs. Another great place to start is Instant adventures. There are some hard bosses here but overly there are very few if any consequences if you do die or mess up.
Justicar Soul with Purge