|“Inquisitors are offensive clerics who specialize in the ministering of pain. They channel there divine wrath into individuals they deem worth of punishment, turning there enemies’ own wickedness against them.”|
This is a new guide format. It has not replaced the old version yet as it is awaiting feedback.
A Detailed Play Guide is found after the Quick Start Guide. This build does not require paid souls. Ability links to Magelo.
This is a companion guide to the Inquisitor – Druid – Runeshaper which is a better variant but with paid souls.
Quick Start Play Guide » Detailed Play Guide » Build and Component Overview » Inquisitor Macros » Karuul Alerts Without Buffs » Appendix A: Color Key » Appendix B: Additional Resources » Appendix C: Guide History
|Key Abilities||Aggressive Inquisition, Bolt of Retribution and Depravity||Shadow’s Touch||Bolt of Light|
|Legendary||Sanction Heretic Radical Coalescence Bolt of Retribution||Shadow’s Touch||Bolt of Light|
|Mastery||61: Avenging Shield 62: Benevolent Presence 63: Faith’s Freedom
64: Diversify 65: Soul Stream
Alternatives are available for this build, see below
|Buffs||Spiritual Scrutiny, Armor of Awakening, Shroud of Agony, Spiritual Protection|
|Single DPS|| Bolt of Light (DoT) » Sanction Heretic(DoT) » Shadows Touch(DoT) » Scourge(Dot) (After initial casts these should be maintained when off cooldown)
* Aggressive Inquisition » Radical Coalescence » Aggressive Inquisition » Nysyr’s Rebuke
* Bolt of Depravity (should be cast when it is procced)
|AoE DPS||Soul Drain, Circle of Oblivion|
|Defensive||Judicial Privilege– Adds 5 stacks of this ability as a buff. Increases movement speed by 10% per stack. When the cleric is hit restores 10% health and removes one stack.|
|Notes||Confound is an interrupt with a 10s cool down off of the global cooldown
Purge This will remove two buffs if possible from the enemy on a 10 second cool down
Click to Expand Image
|Description A ranged single target damage dealer
Stat Focus Crit Power – Spell Power – Wisdom
Gear Required Normal cleric damage gear
Trinket Gaze of Omnox
Reliquary Reliquary of Ingenuity
Synergy Crystal Dominion Crystal
Runes Prophetic Shattering Rune, Prophetic Unblurring Rune,Prophetic Shattering Rune
Consumables Prophetic Brightsurge Vial, Faetouched Powerstone, Prophetic Bottle of Spellstrikes, Gedlo Curry Pot, Tuath’de Insoles, Gedlo Riding Chaps
|Inquisitor – 61 Points||Cabalist- 10 Points|
|Inquisitor is the central soul and focus of this build. Because its most powerful and useful ability is Radical Coalescence and is at the end of the tree we will take all 61 points into this soul and receive a full 61% damage increase because of it.
Legendary Abilities Chosen
Sanction Heretic: Deals 6918 to 7646 Life damage. Applies Sanction, dealing an additional 7282 Life damage over 15s. If less than 6 seconds remain on Sanction, non Inquisitor damaging abilities will cause it to explode, dealing 6918 life damage.
Bolt of Retribution Deals 11070 to 12235 Life damage. Also casts bolt of Judgement at your target.
Radical Coalescence Resets the cooldown on all damaging Inquisitor abilities. Grants Fanaticism and 4 stacks of Life and Death Concord. Allows Inquisitor channeled abilities to be cast while moving and tick twice as often for 10s. Also passively increases the damage of your damage over time abilities and bolts by 50%.
|We take Cabalist because the of the souls worth choosing, besides sentinel, this is the only one that has an ability that will proc the Sanction Heretic Legendary. Taking 10 points here gives us an additional 5% damage and 10% wisdom
Legendary Abilities Chosen
Shadow’s Touch Deals 8300 to 9173 Death damage. Increases the damage of your next 3 non-Cabalist abilities by 20%. Off the Global Cooldown.
|Sentinel – 5||Mastery Selection|
|We choose Sentinel because of the legendary ability which gives a boost in damage of 15% for a total of 30 seconds. In addition we pick up a 10% boost in spell power.
Legendary Abilities Chosen
Bolt of Light Deals 14738 to 16290 Life damage. The target takes 15% more damage from your non Sentinel abilities for 30 seconds. Your non Sentinel healing is increased by 15% for 30 seconds
|C2 61: Avenging Shield
C2 62: Benevolent Presence
C3 63: Faith’s Freedom
C3 64: Diversify
C3 65: Soul Stream
C4 63 Blessing of Penitence This extends the range of Fervent Strike to 20m
C# is the number of the Mastery from left to right.
*Shroud of Agony maybe cast if you are using the mastery Blessing of Penitence instead of Benevolent Presence. In addition you will want to select your Armor Buffs.
|#show Aggressive Inquisition
use reliquary of Ingenuity
cast Aggressive Inquisition
|#show Circle of Oblivion
cast @gtae Circle of Oblivion
cast Circle of Oblivion
cast Soul Drain
cast @focus Confound
|#show Soul Stream
cast @self Soul Stream
For use with mastery Punishing Strike
|#show Sanction Heretic
cast Punishing Strike
cast Sanction Heretic
|This is one of those builds with lots of buttons that people may give up the spec entirely if they forget which goes next. An easy way to keep track is to use Karuul Alerts with numbers and align them up properly as shown here (also shown in the Karuul Alert’s section), Using this and casting them in the same order each time should keep them up. The first and third abilities here are 30 and 20 seconds long so it is not as easy to align all abilities on the same timer as it is for the other Inquisitor role.
Action bar s
The first thing you should do is to set up your action bars. These can be setup however you desire. Below is a picture with a sample setup that was designed the way the bars are for an important reason. All of the Damage over Time (DoT) and debuff abilities are located on the top section, numbers 1-4 with number 5 here being Perseverance. The way these alerts are setup for this particular build is an alert is created with a timer and moved directly over the action bar where the ability icon is.
These spells are priority before casting anything else!
These alerts show many of the different abilities with timers that we use. The most important to the authors are the 5 damage over time and debuff abilities that we have. The way that we place these directly above the ability icons we use on the bar. It is in this way we keep track in order of which to use and when. Obviously these can be moved where you wish.
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- 25 July 2018: Initial Publication
- 20 July 2018: Reworked Guide and placed in new format