Elementalist – Pyromancer – Dominator

Elementalist’s are offensive mages who specialize in manipulating and controlling the raw energies of the planes. Through fierce discipline and strict study, they have learned to master he primal forces of the elements and bid them into physical form to serer their will.

Contents & Overview

Elementalist 58 – Pyromancer 18 – Dominator 0

The purpose of this build is provide the maximum possible damage that can be obtained. It has some cleave and area of effect abilities built in.

The high damage this build provides is mainly through the use of keeping crystallized missiles on a .5 second cool down. While an individual missile does not provide lot of  damage through the  sheer number of them it does add up. This is done by maintaining two cycles at the same time discussed below.

  • Elementalist is only beat by Warlock, but Warlock only parses better on dummies
  • Great Burst when played correctly
  • Able to switch targets and cleave when needed
  • Very little healing support
  • Very little utility abilities for the rest of the group

Abilities are color keyed as follows:

Green A spell or ability that can be executed from action bar
Dark Red An ability in the tree that causes an executable spell to have additional abilities.
Pink  A Buff that should be applied at all times
Blue A macro (see our Macro guide)
Purple A Mastery Ability

 


The Build

Click to Expand, See below for a more in depth explanation
58 Elementalist – 18 Pyromancer = 0 Dominator at Magelo

Soul Bonus: Each point spent in Elementalist  increases damage done by 1%, pet damage by 3% for a total of 61%
Increases pet damage done by 3% per level for a total increase of 183%

 

Soul Breakdowns

Elementalist+58 
Unlike most end game raiding or high end damage specs, this one sacrifices three points in Elementalist and only goes to level 58. Part of the reason for this is i is easy to manage our cycles as we are primarily concerned about one, with another secondary. Most of this is done to increase the amount of fire damage and to gain Fire Storm. It also allows the use of two legendary abilities from Pyromancer (L) Legendary Elemental Burst Applies all elemental cycles for ten (10) seconds. Has a chance at casting an echo which automatically casts the spell again. Limit of thee casts from original

(L) Legendary Elemental Forces Cause the next five (5) mage attacks to deal additional damage to the enemy 

 

Pyromancer +18
We go 18 points into Pyromancer for two particular reasons. First, and less important is the additional damage we will obtain from using Crysalline Missles in the Cycle of Fire.The other is for the two Legendary Abilities we will use. +3 Improved Bolt
+2 Ignition
+3 Burning Forces
+3 Burning Fury
+3 Stroke the Flames
+3 Innate Fire
+1 Fire Storm(L) Legendary Firestorm
Causes enemies to take damage within a targeted area for 30 seconds each second. Enemies inside area take additional 30% damage(L) Legendary Internalize Charge
Increases next three(3) cast time abilities by 94%. Usable within 30s

 

Dominator +0
We have used all our points already but we do pick up a nice Legendary ability. (L) Legendary Nueral Prod
Counts as a primary bolt. Next 3 Non-Dominator abilities within 30 seconds do an additional 30% damage

 

Class Masteries

61: Arcanist’s Shield 62: Healing Exigency 63: Mental Cynosure 
64: Arcane Finesse  65: Arcane Manipulation 

 


 

Abilities

 * Denotes this spell has no global cool down
 Crystalline Missiles   The main source of damage once the global cool down  is reduced
 Volcanic Eruption  Channels damage and triggers Cycle of Fire
 Rushing Elements  Reduces cool down to 1.0
 Fire Storm  Damage; Applies 30% more damage from fire sources
 Elemental Burst   Applies all Cycles doing damage, Can recast itself up to 3 times
 Ignite  Decreases cast time and does damage
 Internalize Charge*  Causes next 5 spells to deal additional damage
 Intensify Elements*  Increases damage by 100%; pet damage by 50% for 15 seconds
 Legendary Neural Prod*  Damage increase next 3 non-Dominator spells damage by 30%
 Raging Elements*  Increase mages damage 15% and pets by 30% for 30 seconds
 Elemental Forces*  Causes next 5 attacks to deal additional damage

 


Macros and Alerts

Spam Macro
 Cool Down Cleave
 Cool Down  Burst
#show Lightning Strike
suppressmacrofailures
cast Internalize Charge
cast @self Arcane Manipulation
cast Raging Elements
cast Elemental Forces
cast Lightning Strike
cast Crystalline Missiles
cast Countdown
cast Flame Bolt
cast Stormbolt
cast Icy Carapace
cast Ignite
#show Elemental Burst
suppressmacrofailures
cast Internalize Charge
cast Elemental Forces
cast Intensify Elements
cast Raging Elements
cast Neural Prod
cast @gtae Fire Storm
cast Elemental Burst
cast Crystalline Missiles
#show Elemental Burst
suppressmacrofailures
cast Internalize Charge
cast Elemental Forces
cast Intensify Elements
cast Raging Elements
cast Neural Prod
cast Elemental Burst
cast @gtae Fire Storm
cast Crystalline Missiles
Crystaline Missles 0.5s GCD
 Ignite Macro
 One Button Macro
#show rushing elements
suppressmacrofailures
cancelbuff Rushing Elements
cast Crystalline Missiles
cast Intensify Elements
cast Internalize Charge
cast Raging Elements
cast Elemental Forces
cast @self Arcane Manipulation
#show Ignite
suppressmacrofailures
cast Internalize Charge
cast Ignite
cast @self arcane manipulation
cast Elemental Forces
petfollow
#show Elemental Burst
suppressmacrofailures
cast Internalize Charge
cast Intensify Elements
cast Neural Prod
cast @gtae Fire Storm
cast Elemental Burst
cast @self Arcane Manipulation
cast Raging Elements
cast Elemental Forces
cast Lightning Strike
cast Crystalline Missiles
cast Countdown
cast Flame Bolt
cast Stormbolt
cast Icy Carapace
cast Ignite
Cycle of Fire 
 Prismatic Cycle
Charge Macro
#show volcanic eruption
cast volcanic eruption
stopcasting 
#show Rushing Elements
cast Rushing Elements
cancelbuff Legendary Rushing Elements
#show Burning Shield
suppressmacrofailures
cast Ice Shield
cast Burning Shield

 How to Play

Note: Playing this build involves tracking certain debuffs on the target thoroughly. You must be able to see when these fall off and how much time they have in order to play this right. For this reason it is highly suggested that you use Karuul Alerts Addon to track these. If not you must locate which elements are currently active constantly.

 

Buffs and Prep

Buffs That Should Always Be On
Conduit of Power Prismatic Armor Synergize

 

Theory

From Left to Right on Bottom (1. – 6.): 1. Spam Macro, 2. .5 Second GCD Macro, 3. Cool Down Macro, 4. Cycle of Fire Macro, 5. Prismatic Cycle Buff Macro, 6. Ignite Macro

Above I have also placed a sample action bar to help you better visualize how this actually works.We have our six macros from the previous section on the bottom action bar, numbered 1-6. The rotation starts off with Ignition then Spam before going into out cool down block. This particular layout has the two buttons that will be used the most, Spam and .5 GCD as the first two buttons. First though lets take a look at how you should open up.

Pre-pull

  • Summon Greater Elemental
  • Cast Synergize on Greater Elemental
  • Arcane Manipulation
  • Internalize Charge

Opener

  1. Ignite Macro
  2. Spam Macro
  3. Wait on Cool Down Macro until raid cool downs are used (eg Lava Field)
  4. When the buffs Cycle of Fire and Prismatic Armor are both up, spam .5 GCD Macro
  5. See below on how to maintain and obtain these two buffs
  6. Refresh Ignite

Your goal is to get Crystalline Missles down to a 0.5 from a 1.5 global cool down. With this low of a recast time you will get three times as many missles off in the same amount of time. In order for this to happen there must be two buffs up on you at the same time. They and the relevant effects follow:

 Cycle of Fire: Instant cast missiles, Reduces the global cool down of missiles to one second, additional fire damage Net Effect

Since both of these reduce the global to one second, they each actually have a .5 second reduction which gets added together when they are both active

   Prismatic Armor – 20% chance to reduce the global cool down to one second
The chart below summarizes the actions to take, following that is a more detailed explanation. The following chart has conditions for Cycle of Fire and Prismatic Armor, “No” if you do not have buff, “Yes” if you do.
 Fire Prismatic    If Available… If Not is this? If None Up Do…
 No No  Cool Down Prismatic Macro Countdown or Spam
No Yes  Cycle of Fire Ignite Spam
Yes No  Countdown Spam  N/A
Yes Yes .5 Second GCD Macro (Missles) N/A N/A

 

  •  So what you want, is both of those buffs active at the same time before we actually use our .5 Second Macro. There are several ways of getting this, with the easiest being the Cool down Burst/Cool Down Cleave Macros. If this macro was to show on cool down when you activated it all the way through, in other words Fire Storm, the macro and ability shown directly above it, should go to being on cool down. At this point you should be able to hit the first macro for at least 10 seconds.
  • Cool Down Burst/Cleave Macros:  Firing to the end of the macro should trigger both elements. When using this macro make sure you hit it until all abilities right through the last one fire off which is Fire Storm. In the sample action bar above you can see that I have placed  Fire Storm directly above the cool down macro, that way when I use it I know exactly when the last spell has fired off and then move to our GCD macro.
  • Cycle of Fire Macro: If you have no Cycle of Fire buff up, you can hit this so that it triggers it. This uses Volcanic Eruption to trigger Cycle of Fire but since it is a channel it must be canceled. Hitting the macro a second time will cancel this.
  • Prismatic Armor Macro: If you have neither Cycle of Fire or Prismatic Armor up, you can use this macro. It uses Rushing Elements to do this by putting up all cycles at once, however the .5 Second Macro will cancel this.

 

Cleave and AoE

Cleave and any AoE is very similar to how focusing on a single target is. The one major change is you will swap out Cycle of Fire for Cycle of Air.  While fire reduces our global coolown by 0.5 seconds Air instead chains what you are casting to another target

Cycle of Air

Causes Crystalline Missiles to deal bonus damage and chain to another target. To force your element into Air you can use Stormbolt, which is similar to Volcanic Eruption which was used to obtain cycle of fire.

Cleaning Spam Out

Because we use command called cancelbuff to cancel Rushing Elements you will end up getting a ton of spam in at least your general window. You have several options to avoid seeing this. You can create and use another chat tab that does not show it, you can setup another macro specifically to cancel this spell  and take the one out of your GCD macro, or you can use an add on that was written. Find it on the Rift Forums

 

Further Reading

A good overview of the spec is available on the Rift Forums by Bamul

A detailed but rather terse and unformatted version at Mages BIS Spreadsheet

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