Cleric Run Speed Spec

This is a build that is focused on the Cleric who wants to run very fast. Who needs damage, healing or anything else? Just run! This is not a soul build that is designed for leveling, dungeons, raiding or even player versus player (PVP). This is a spec designed to obtain the fastest possible run speed.

 Build is not 100% Ready, QA reviewing format.

A Detailed Play Guide is found after the Quick Start Guide. This build does not require paid souls. Ability links to Magelo.

Contents of this Guide
Quick Start Play Guide «» Detailed Play Guide «» Build and Component Overview «» Cleric Runner Macros «» Karuul Alerts «»Playing a Fast Running Cleric«»Appendix A: Color Key «» Appendix B: Additional Resources «» Appendix C: Guide History

 


Quick Start Play Guide

Soul Details
Soul Build on this page here and on Magelo. Macros are located here 

Soul >> Shaman Cabalist Oracle
Key Abilities Windwalk, Ride the Lightning Dark Passage Favor of the Current
Legendary Crushing BlowIcy Blow Shadow’s Touch Wasting Insignia, Insignia of Blood
Mastery 61 Avenging Shield 62 Divine Inspiration: 63 Swift Judgement;
64 Diversify 65 Soul Stream
Soul Specific Information How to Play Information
Buffs Favor of the Current
Single DPS Icy Blow x 2 (Maintain 2 Stacks); Spam Macro

Cooldowns; Use Deep Freeze for stun or dps burst

AoE DPS Icy Blow x 2 (Maintain 2 Stacks); Strike of the Maelstorm, Avalanche Strike

Cooldowns; Use Deep Freeze for stun or dps burst

Defensive Primal Avatar: Ram Heals for 100% Health and removes all movement debuffs on the Primalist

Vitrify: -40% Damage for 10s

Run Speed  

1  Ride the Lightning  2   Charged Mirror: 3  Windwalk  4 Dark Passage 

 

Detailed Play Guide

This is NOT a raiding spec. The build has several strengths (green text) and weaknesses (red text)listed below.
  • Increases total run speed on character
  • Useful when wanting to skip rash and summon in a dungeon
  • Running across zones for various reasons
  • Various objecties in Player versus Plaer
  • This is not optimal for any encounter with an enemy
  • Because most points in this build go into Shaman, yet yet enough to hit 61 the damage in this is almost nonexistent.
  • Way too many Buffs

Build and Component Overview

Shaman 47 – Cabalist 11 – Oracle – 16
Image File of buld

Click to Expand Image
Shaman – Cabalist – Oracle at Magelo
Each Point Increases damage done by 1%

Description Used for gaining as fast as a run speed as possible
Build Build Layout at Magelo
Synergy Crystal Unworldly or Dominion
Stat Focus: Crit Power/Spell Power
Gear Required: N/A
Reliquary Reliquary of Domination
Runes  Prophetic Shattering Rune, Prophetic Unblurring Rune,Prophetic Shattering Rune
Consumables Prophetic Brightsurge Vial, Faetouched PowerstoneProphetic Bottle of Spellstrikes, Gedlo Curry Pot, Tuath’de Insoles, Gedlo Riding Chaps
Notes:
 Shaman – 47 Points Cabalist –  11 Points
The main soul in this spec is Shaman. We needed to go 40 points into it in order to get Windwalk as a speed bonus. The problem we face for the damage side is that we do not have enough points for the 61 point (Furious Assault) which is really required to go this deep in Shaman.

Four Legendary Abilities are available one of those choices is  Shield which you could replace with for either Crushing Blow or Icy Blow if you wanted.  Legendary Deep Freeze is good for the stun if you are being chased as well as damage

Cabalist is taken primarily for the 11 point ability in it called Dark Passage which teleport’s the cleric forward by 15m on a 20s cool down. We also take Shadows Touch which will give three non-cabalist abilities +20% damage with no cooldown.
Oracle – 16 Mastery Selection
Since Oracle is the support soul of the Cleric calling it makes sense that at level 16 there is a toggle spell called Favor of the Current which provides us +15% speed boost. Whats better yet about this is the buff last one entire hour. As the legendary for this should we chose Insignia of Blood for the auto cast of damage. C1 – 61 Righteous Proectection
C3 – 62 Divine Inspiration
C1 – 63 Swift Judgement
C3 – 64 Diversify
C2 – 65 Soul Stream

Almost all of these can be substituted except Swift Judgement
C# us the number of the Mastery from left to right.

Speed Specific Buffs  
The following are abilities or items that should used on cooldown or when needed for running

  1. Ride The Lightning
  2. Windwalk
  3. Charged Mirror
  4. Dark Passage
 

 

 Macros
Aggressive Inquisition AoE
Interrupt Self Heal
 

 

Karuul Alerts

For this particular build, Karuul Alerts are really not needed. However it is nice to have a set so that you can see certain abilities that you may need. What follows is a simple alert set primarily based off off Shaman. If you use these I highly advised customizing to your own needs.
KA::Av5CkeNrFVm1v2zYQ/ivet+1DPJESSRH8RL1wDbBmhZNuGBDAoGXaFqqIBiU3dbv99x5ly3A
TGVCSAQMlWLJOp3vunud4qd05vTYTu5q0GzPJ9boyk5+TXwQSd2Jb6b1xcKm6lQ7YChkiqjLGM0I
xQoqHIji+EMCalatWZLrVv95/vL7Xi7Iq2/28LGzd3JfO1o9lVeHpctkIFNBYxJiJKPYHgvVepPn
NXT6DSzi8uzCAqFT/d3dHuy+pf1bONu2ibM2PkXtzOE8PJUUpIzTkIYqxTCI1OtyF0U37AKdxV2t
nNPzOC+u2Fq6r+YOuy5VpWt2Wtp4vOkgEc8EidIbow7u/b38Sd398OAfWLXrI8ACwmb0ZgjQ7q8S
Nde1GSJXhOM0RZZxSFks2GlqzLV3Z2lXhdo1eGoeP4RNBaXgW/jfAV3xq/h1EQLqwhhBcF/tJUtn
HyRCp+ocQfiKDFPMoyHPFOZHwLh4X/ka3UI2wi5qxUPCYCT6l3RlM8UupdF035boutU8vhGaXT/P
vX3xuJAlOEkzjJMAIJ2mSjFfC0dfcruYL7+uQf04FI+eCEE+T3oU9nHSlP1vXEyTdOWfq9pKwh2y
FZAgHLGZpwBUoXMWj4ay8O48F3M2Lg7uDxhHDoPH4tRpPQX3v9bosngtC/U8a59jTDZga+SOYEvg
SewmmzJjtRDljvp53rmmr3dq0J7WfW0mVqhiTlGGFWB6S8fC2Gvq3ra8e9d6X58Hu6laX9bw4dmA
CsUfn1RkSOg4uCj2xtvY0+ly22n/2At16sz+PZqCchMkgzEmCUplIGo0vGLjyUPov9lVBAfCMv5Z
n74x2ba8H4NVXU09ujb4knwvmQkYsiRjiIQ+4ZATlo2Fp90nXX5pNaaolOkoHo7dIp/C1XtrHOne
7refvBbL51Zt4SL8D44WETqBynqEo5WnECBlfH+0WZtk6vT3AoBA7I4N7ysCGcrEP/DiIJJD/kTO
LNxUS8zyiPEsiLokMlBy/UW40NIGr4uC0b3HQNdxRQSh+C+9UZd2+D7XY2AaIdAHXb+emaWfqG0P
IaYCzJMMZCyUajcvpqtqjLx2IGLacGNM3zGGe/4/ajySXG9pRJn857SeXgMGGmYUhiUMVJkk6OvC
NrfbNAzT96Kj7SDAav3LLPM0ptx0lhzaZ/3paiREWOI6eTCvP8t1p4RR0d/e0585Ms4MM18XF8f2
5JezxOWcY9MAgc5yS8MWN152c9a0Xuvfr+9R3AA7KLA



 

 

Playing a Fast Running Cleric

This role is primarily about running through or to an area as quickly as possible. Anyone playing this should not try to engage in fighting mobs as the souls are very poor for this.

First we have the actual run speed buffs and abilities which should be available to you at this point.

Ability Boost Description CD
Favor of the Current 15% A buff put on by an Oracle ability Buff
Charged Mirror 15% +15% Movement Speed for 2 minutes 1 hour
Tuath’de Insoles 10% Applied to boots by a consumbale Buff
Windwalk 50% Increases dodge and speed 15s
Dark Passage 15m Teleport 15m forward and removes all movement impairing effects on the cleric 20s
Swift Judgement 10% Increases movement speed and guard Mastery
Speedy Shark Snack
10% Survivalist craft that increases speed for 30m Item

 

Appendix A: Color Key

Abilities are color keyed as follows:
Green A spell or ability that can be executed from action bar
Dark Red An ability in the tree that causes an executable spell to have additional abilities.
Pink  A Buff that should be applied at all times
Blue A macro (see our Macro Guide)
Purple A Mastery Ability
Dark Olive
Legendary Ability
Orange Run Speed Buffs (This guide only)

 

Appendix B: Additional Resources

None have been added yet.

 

Appendix C: Guide History

    • 22 July 2018

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